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Large language models (LLMs) have achieved remarkable performance on various natural language tasks. However, they are trained on static corpora and their knowledge can become outdated quickly in the fast-changing world. This motivates the development of knowledge editing (KE) to update specific knowledge in LLMs without changing unrelated others or compromising their pre-trained capabilities. Previous efforts sought to update a small amount of parameters of a LLM and proved effective for making selective updates. Nonetheless, the edited LLM often exhibits degraded ability to reason about the new knowledge. In this work, we identify a key issue: \textit{heterogeneous token overfitting} (HTO), where the LLM overfits different tokens in the provided knowledge at varying rates. To tackle this, we propose {\NAME}, a token-level smoothing method that mitigates HTO by adaptively refining the target distribution. Theoretically, {\NAME} offers better parameter updates with negligible computation overhead. It also induces an implicit DPO but does not require preference data pairs. Extensive experiments across four editing methods, two LLMs, and diverse scenarios demonstrate the effectiveness and versatility of our method.more » « lessFree, publicly-accessible full text available July 17, 2026
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Gaussian splatting methods are emerging as a popular approach for converting multi-view image data into scene representations that allow view synthesis. In particular, there is interest in enabling view synthesis for dynamic scenes using only monocular input data---an ill-posed and challenging problem. The fast pace of work in this area has produced multiple simultaneous papers that claim to work best, which cannot all be true. In this work, we organize, benchmark, and analyze many Gaussian-splatting-based methods, providing apples-to-apples comparisons that prior works have lacked. We use multiple existing datasets and a new instructive synthetic dataset designed to isolate factors that affect reconstruction quality. We systematically categorize Gaussian splatting methods into specific motion representation types and quantify how their differences impact performance. Empirically, we find that their rank order is well-defined in synthetic data, but the complexity of real-world data currently overwhelms the differences. Furthermore, the fast rendering speed of all Gaussian-based methods comes at the cost of brittleness in optimization. We summarize our experiments into a list of findings that can help to further progress in this lively problem setting.more » « lessFree, publicly-accessible full text available June 20, 2026
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